there is a full screen button if you're having trouble seeing things, and you have missions you can follow if you need some guidance. If that's not enough- i wrote out a pretty thorough description below the game window.
It is a jam game, and unfortunately tutorializing can be a difficult thing to do with the limited time - but the game loop should be quite simple if you figure things out.
Great Game, I would probably suggest a little bit more automatisation on the defense side (with stronger drones that could come once you defeat stronger ennemies) For the fighting part, instead of 1 fight, I would suggest just having automated fight that are just legit DPS checker depending on the build you're making.
Those can be what makes the asteroid attacks stronger once defeated, if lost we could have a huge penalty (farming again our drones for exemple)
It would make more sense about what build we're doing, I've bought my upgrades for my drone thinking "oh cool I'll make a super mobile ranged DPS", at the end it was just a spam click.
But also, apparently I could use 10 dirt for idk what,
I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want"
Thanks for the feedback.. yeah, there's room for making things more interesting, but with the limited time and me being the only programmer, I had to go for a more simplistic route.
"I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want" "
This sentence is confusing me as there is automated dps checkers which are the progress bars that represent the weapons you purchased previously that fill up automatically. Perhaps there is a build you ran into that broke - idk. Also, your armor level is the total of the armor points from each piece of armor you purchase (heavy having the most armor - light being the least - though providing their own cost and benefits). I agree that this could be better explained, which I will probably make more improvements after the jam.
The click as much as you want is just to give you a slight edge on the boss. Anyway, there was also ideas to expand on this, but again for time limit, had to go with something more simplistic.
"But also, apparently I could use 10 dirt for idk what, "
haha I'm glad you found that - we did find this last minute before submission - and I have still have no idea why that happens lol.
Don't worry not judging, the game is PRETTY GREAT for a JAM !
I'll be honest I've beaten the boss mostly because of the clicking part, I felt the auto think was like super long,
But yeah having each part having their own benefits/inconvenient is a great idea, I couldn't understand that for the DPS/shield part, from my point of view it was just "buy what you feel makes your mech a great mech and go fight" but I should had bought the most epensives thing I guess haha
I'm glad you liked it and appreciate any feedback even if I might personally disagree or not understand it. But I see what you mean about the clicking part - perhaps I made it too influential in the fight.. It was honestly a last minute decision in attempt to make the fight a little easier as this is a jam game - and I'd prefer to make it a bit more on the easy side than the harder side for the player.
In a perfect world, there is supposed to be strategy to the mech component purchasing that's where you will buy recon scouts to give you hints on how to build your mech - unfortunately, I did not have time to really balance things or flesh things completely out. If I were to go back to it that would be something on my priority list.
I can’t believe you found the +10 thing, that’s crazy lmao. We found it with roughly half an hour to deadline and it didn’t seem to be breaking anything so it stayed in.
Haha, I've just spam clicked everywhere to see what the combat does, I think from a player perspective it sounds super obvious to try everywhere but from a dev point of view it's more like "oh this part is automated, no one's gonna spam everywhere on the screen lol"
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its hard to read the text
also its not clear what to do
there is a full screen button if you're having trouble seeing things, and you have missions you can follow if you need some guidance. If that's not enough- i wrote out a pretty thorough description below the game window.
It is a jam game, and unfortunately tutorializing can be a difficult thing to do with the limited time - but the game loop should be quite simple if you figure things out.
i did click it still had trouble as this font is terrible and the video screen effect is just annoying
you can turn off the CRT Filter effect. Sounds like the game just isn't for you. Thanks for trying it out though!
Too much image tracking . Makes it hard to see. It should not be constant
Great Game,
I would probably suggest a little bit more automatisation on the defense side (with stronger drones that could come once you defeat stronger ennemies)
For the fighting part, instead of 1 fight, I would suggest just having automated fight that are just legit DPS checker depending on the build you're making.
Those can be what makes the asteroid attacks stronger once defeated, if lost we could have a huge penalty (farming again our drones for exemple)
It would make more sense about what build we're doing, I've bought my upgrades for my drone thinking "oh cool I'll make a super mobile ranged DPS", at the end it was just a spam click.
But also, apparently I could use 10 dirt for idk what,
I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want"
Have a great day !
Thanks for the feedback.. yeah, there's room for making things more interesting, but with the limited time and me being the only programmer, I had to go for a more simplistic route.
"I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want" "
This sentence is confusing me as there is automated dps checkers which are the progress bars that represent the weapons you purchased previously that fill up automatically. Perhaps there is a build you ran into that broke - idk. Also, your armor level is the total of the armor points from each piece of armor you purchase (heavy having the most armor - light being the least - though providing their own cost and benefits). I agree that this could be better explained, which I will probably make more improvements after the jam.
The click as much as you want is just to give you a slight edge on the boss. Anyway, there was also ideas to expand on this, but again for time limit, had to go with something more simplistic.
"But also, apparently I could use 10 dirt for idk what, "
haha I'm glad you found that - we did find this last minute before submission - and I have still have no idea why that happens lol.
Thanks for playing!
Oh okay !
Don't worry not judging, the game is PRETTY GREAT for a JAM !
I'll be honest I've beaten the boss mostly because of the clicking part, I felt the auto think was like super long,
But yeah having each part having their own benefits/inconvenient is a great idea, I couldn't understand that for the DPS/shield part, from my point of view it was just "buy what you feel makes your mech a great mech and go fight" but I should had bought the most epensives thing I guess haha
I'm glad you liked it and appreciate any feedback even if I might personally disagree or not understand it. But I see what you mean about the clicking part - perhaps I made it too influential in the fight.. It was honestly a last minute decision in attempt to make the fight a little easier as this is a jam game - and I'd prefer to make it a bit more on the easy side than the harder side for the player.
In a perfect world, there is supposed to be strategy to the mech component purchasing that's where you will buy recon scouts to give you hints on how to build your mech - unfortunately, I did not have time to really balance things or flesh things completely out. If I were to go back to it that would be something on my priority list.
Oh yeah that's fine, don't worry, I liked the game,
It was just more a review to give you my point of view as a player if it helps that's cool, if it doesn't that's cool also,
We rarely have good quality games like that in the incremental feed :)
I can’t believe you found the +10 thing, that’s crazy lmao. We found it with roughly half an hour to deadline and it didn’t seem to be breaking anything so it stayed in.
Haha, I've just spam clicked everywhere to see what the combat does, I think from a player perspective it sounds super obvious to try everywhere but from a dev point of view it's more like "oh this part is automated, no one's gonna spam everywhere on the screen lol"