Final Build for Mechvor Idle Release date: December 1st, 2025


To all who follow this game,

I’ve been hard at work polishing and reworking many aspects of Mechvor Idle in preparation for its next big step which is transitioning into pre-production for the full version of the game.

Yes, you heard that right! Thanks to the incredibly positive response and strong placement in Mech Jam VI, I’ve decided to take the concept of Mechvor Idle and expand it into a full-fledged game that will be released on Steam, Itch.io, and mobile platforms (and possibly more, but who knows!). This has been a long-time vision of mine, and the jam version served as a great test to see how the idea would resonate with players.

While the original jam entry had some rough edges, it performed well, and I now have a ton of new ideas that I believe will not only innovate on the game itself, but possibly the incremental genre as a whole (ambitious statement, I know). The final build of Mechvor Idle will serve as a preview of what’s to come, featuring several new systems and improvements that hint at the full game’s potential. (Trust me — there’s a lot of exciting stuff on the horizon!)

The final build will include:

  • Improved tutorials for better understanding of the game’s mechanics and systems

  • A fully overhauled combat system inspired by the Mega Man Star Force series

  • More weapons to choose from, complete with visual previews of how they function in combat

  • Enhanced visual clarity across all menus and panels

  • Re-balanced resource acquisition and smoother overall pacing

  • An entirely reworked mining system with many new features including (but not limited to): drone movement,  turret drones,  asteroid drone cap (and cap expansion item), a separate drone purchase menu for each asteroid, multiple purchasable asteroids with unique game play characteristics

The target release date for this final build is December 1st, 2025, though as with any game project, this may shift slightly to ensure the best possible experience. My goal is to deliver a polished and engaging version that builds excitement for the full release of Mechvor Idle (name will probably change).

Thank you for those who find intrigue in this project, it means a lot!

– Denny’sGuy

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